About this project
HELLOOOO
its been a while now huh.
So, there are a few things that in the rush of looking for a job I did not post about this project that are fundamental for its place in my portfolio considering its not a full game, so here I'm going to explain some of the challenges and how I approached them:
-The beat meter: It is done using shaders, I am a technical artist and had an easier time doing it by coding shader than any other way, and like this you can change the bpm runtime and not unsync the meter.
-The beat system: THIS WAS A HUGE CHALLENGE. The unity async functions and coroutines are unreliable on time, with delays as big as .1s, that does not seem like a lot but it is, So my approach was to use the Update and FixedUpdate calls with time conditionals to launch each beat, that way no matter how long the music goes for it won't drift away from the correct tempo.
-Lastly: The game, it is boring :v I did this as a proof of concept and found that the colors changing rapidly and the enemies the way they are make it for a boring and stressing experience, so my solution to this is scraping it and starting anew with the concept, sadly I do not have the time right now, but for the future I plan on making a more puzzle focused game, simple puzzles that you have to think fast to achieve with lots of re-starts until you got the run right for that level.
well, thanks for stopping by and have a great day
with love, Broccoli
Files
Get Beats and Colors
Beats and Colors
a proof of concept game for a passion project, lots of assets for music, only used the shapes on ps for visuals :v
Status | Prototype |
Author | Brocolis Caulirio |
Genre | Rhythm |
Tags | 2D, Singleplayer |
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